INDEPENDENT MOBILE GAME STUDIOFrom the joy of playing to the joy of creating.
Game creation.For everyone.
We want to build AI tools that help anyone turn an idea into a mobile game. Our ambition is to make creating a game as approachable as imagining one, drawing on our experience developing mobile games.
pungpungStudi / Play. Imagine. Create.SCROLL TO EXPLORE
01 / OUR NEXT AMBITION
A mobile game idea. A place to bring it to life.
We want to build a tool that makes mobile game creation accessible to anyone. Think of the approach behind Lovable, applied to mobile games: start with an idea, use AI to help make it, and keep shaping it through play.
OUR VISION
This is the direction we want to pursue. The creation tool is not yet publicly available.
THE CREATION EXPERIENCE WE ENVISION
01
Start with an idea.
Describe the kind of game you want to make in your own words.
02
Make it playable.
Use AI to help turn that idea into something you can try on a phone.
03
Play, change, repeat.
Try it, discover what feels fun, and keep refining your game.
Less distance between “what if” and “let’s play.”
WHO WE WANT TO HELP
Your first game. Your next small experiment.
For people with a game idea and no development experience, and small teams that want to try a mechanic before building a full game.
Our goal: a playable mobile prototype that you can keep shaping with AI.
TRY A SMALL PART TODAY
“A cat that protects a forest.”
Choose the prepared sample, change its name, world, and enemy speed, then play to see how it feels.
The current demo is a prepared template. Generating a new game from your own description is our next ambition.
02 / THE STUDIO
We make games. We learn by making.
Founded in December 2025, pungpungStudi is an independent studio led by Jae Hyun Pung. We develop mobile games and apps, and want to turn what we learn into tools that welcome more people into game creation.
01
Find the fun.
Explore different genres and ideas, with the experience of playing at the center.
02
Lower the barrier to creating.
Help people with a game idea take a first step, whatever their development experience.
03
Let AI support the creator.
Our aim is to make AI a practical creative partner, while people decide what they want to make.
03 / OUR STORY
A small beginning. More ways to create.
From our start in December 2025 to published games and a small creation demo. These milestones bring together our work so far.
pungpungStudi begins.
Jae Hyun Pung establishes pungpungStudi as an independent development studio.
Inkline arrives on the App Store.
A tile rotation puzzle about joining pieces into a continuous ink path.
Mobile game development AI-assisted creation tools
05 / OUR RELEASED GAMES
Real games. Different ways to play.
Explore three of our releases through official store screenshots, the way each game plays, and links to try them.
Idle RPGiOS · Android
Last Crown
Summon pixel weapons, build attack and defense formations, and grow through automatic battles. Last Crown combines idle progression with bosses and asynchronous Arena challenges.
Official Google Play screenshotsSelect to enlarge ↗
PuzzleiOS
Inkline
Rotate paper tiles to connect the starting point to every seal with one unbroken ink path. A quiet puzzle about reading the board and finding the right connections.
Screenshots are from our official store listings. App Store release dates and the Google Play update date were checked on October 8, 2026. Availability may vary by region and device.